I am lazy, hear me roar

Posted in Uncategorized on August 26, 2008 by Daniel Baker

I’m too lazy to convert the rest of my blog posts. Most of them aren’t really worth it anyway… Anyway, time to start sprucing things up on this new blog.

If for some reason you still wanna read my old posts, go to http://www.dbtsm.blogspot.com/

Time to start seeing what WordPress can do…

Love Always,
Daniel Baker

New blog

Posted in Uncategorized on August 25, 2008 by Daniel Baker

I realized that blogspot is terrible and wordpress has a lot more to offer, so I’m currently switching over. While I redo my old posts, you can still read them here:

http://www.dbtsm.blogspot.com/

Love Always,

Daniel Baker

comp03.

Posted in Observations on August 24, 2008 by Daniel Baker

Well, it’s nearing the end, so I might as well say something about it.

Personally, I wasn’t much of a fan of this theme. It was a lot more specific than the last two competitions were. While the last two were mostly interpreted as themes of environment or setting, this one gave us a gameplay theme, and hardly anybody interpreted that theme beyond just “two characters work together to reach the goal.”

With that said, I do have to mention that some people thought very well outside of the box. If you haven’t heard me talking about them already in the past couple of blogs, here’s a list of the games in comp03 that I think are among the best and most original. (Keep in mind I haven’t, nor do I intend to play every game in the competition so far, so there may be and probably are others that are great too.) (No particular order.)

Drop In the Bucket by KC LC
http://www.yoyogames.com/games/show/50070

I’ve gotta say, this is one of the most original games I’ve seen in the competition, and easily one of my favorites. Simple, stylish and challenging. My only real complaint is that it could’ve done with more sounds and maybe some music. But I’ve always been a fan of KC LC’s games, and this is some of her best work.

Crimson Steel by whgoss
http://www.yoyogames.com/games/show/48912

Awesome, awesome game. Great for any fans of shoot-em-up’s. It’s got great graphics, but the game isn’t just eye candy, it’s a blast to play as well. This game didn’t interpret the theme very far, but it still provides some excellent dogfighting action and a high level of polish. Excellent work.

Jumper 3 by Matt Thorson
http://www.yoyogames.com/games/show/49558

Yes, I’m feeding the hype, I don’t care. Unlike Jumper 1 and 2, I believe this game deserves every bit of attention it gets, simply because it’s very well-made. I was never a huge fan of Jumper before this, but I am fan of this game. The graphics are cleaner, the difficulty curve is a lot more defined, and the overall sense of polish is leaps and bounds beyond YMM’s previous work. Easily his best creation. Although I doubt that he made it specifically for this competition, it fits in with the theme nicely, but puts a different spin on it.

Agalag by SoulRed12
http://www.yoyogames.com/games/show/49533

Reversals are always fun. Agalag (a reverse of Galaga, ironically, because the game feels more like a reversal of Space Invaders) is a game in which you command a horde of alien spaceships to attack the human ship that’s coming to destroy them all. Agalag offers a fun, unqiue concept and seamless execution. Although it can be insanely hard at times, I still played through a decent bulk of it. It’s one of few GM games that I’ve kept on my hard drive and played after the first time I downloaded it.

That’s about it. Now, there have been a handful of other competition entries that I played and enjoyed, and I’m sure there are others that I haven’t played that I would enjoy as well, but these are the four that really stood out to me. I hope they get the recognition they deserve.

Love Always,
Daniel Baker

Instantplay Criticisms

Posted in Observations on August 22, 2008 by Daniel Baker

I apologize for my earlier blog post about the Instant Play plug-in. Upon further observation, I realized that, in fact, everything I said was false. I feel stupid, but oh well, life goes on. :P

Thank you to Smarty and Reshure for clarifying some things for me.

On another note, speaking of Smarty, I started playing around with GMPokey and GM Bassmod last night, mostly the latter, and I’m very happy with the way they sound. So happy that inspired me to start a new project. :\

The life of a GM user.

Love Always,
Daniel Baker

Shits and giggles

Posted in My GM stuff on August 20, 2008 by Daniel Baker

“The co-operation in this game is represented by Perry’s forced co-operation between his intellect, the urge to grow bigger to avoid being killed by the other pixels, and his instincts, the urge to prevent the growth as much as possible so he does not implode and die.”

Let’s see if that’s not too much of a stretch. :)

Hopefuls for the Co-op competition: (no particular order)
Agalag by gmXpert2000
Crimson Steel by whgoss
Jumper Three by Matt Thorson

That’s about it, of the ones I’ve played. Four days left.

Love Always,
Daniel Baker